Physics I Name
Chapter 2 &
3 Motion and Projectile Motion UNIT
- Explain the
idea that motion is relative.
- Define speed
and distinguish between instantaneous speed and average
between speed and velocity, and describe how to tell
whether a velocity is changing.
- Define acceleration
and give examples of its units.
- Describe the
motion of an object in free fall.
- Describe the
motion of an object thrown straight up and allowed to
fall until it hits the ground.
- Determine the
speed and the distance fallen at any time after an object
is dropped from rest, when air resistance is negligible.
- Explain how
graphs can be used to describe relationships among time,
distance, and speed.
- Describe how
air resistance affects the motion of falling objects
- Explain why
acceleration is a rate of a rate.
between a vector quantity and a scalar quantity, and
give examples of each.
- Draw vector
diagrams for velocities. And use the parallelogram method
to find the resultant of two vectors that have different
- Given a vector,
resolve it into horizontal and vertical components.
- For a projectile,
describe the changes in the horizontal and vertical
components of its velocity, when air resistance is negligible.
- Explain why
a projectile moves equal distances horizontally in equal
time intervals, when air resistance is negligible.
- Describe satellites
as fast moving projectiles.
Addressed in this Unit:
appropriate vector and scalar quantities to solve
kinematics and dynamics problems in one and two
||Describe and measure
motion in terms of position, time, and the derived
quantities of velocity and acceleration.
August 24, 2005
August 25, 2005
30, 2005 Inservice Day
August 31, 2005
September 1, 2005
All Work needs
to be completed and turned in as a packet/portfolio on September
7, 2005. Dont lose this sheet or any of your work!!!
Chapter 2/3 TEST
- September 7, 2005
C Layer (65 points
Cards (10 points) _____
Notes Chapter 2 (5 points) _____
Notes Chapter 3 (5 points) _____
4. Class Notes
Chapter 2, Chapter 3 (5 points each Day of notes) _____
Development Practice Book 2-1 (5 points) _____
Development Practice Book 2-2 (5 points) _____
7. Lab 2
Physics 500 (5 points) _____
8. Lab 4
Merrily We Roll Along (10 points) _____
2 Review p. 25 + (# 26, 28, 32, 34, 36, 37 , 39, 43,
45, 48) (10 Points) _____
Development Practice Book 3-1 (5 points) _____
Development Practice Book 3-2 (5 points) _____
3 Review p. 40 + (19, 21, 22, 29, 34, 39, 44, 45) _____
13. Lab 7 Bulls
Eye (10 points) _____
B Layer (Choose
one 15 points Experiment and Report)
1. How do the
motion diagrams of a fast toy car and a slow toy car differ?
(You could choose other objects.)
2. What factors
affect the speed of an object down a ramp?
- What factors affect
the path of a projectile?
- Activity 53 on
page 27. Describe your methods and show all data
and calculations. Select another student and find their
hang time as well.
5. Select another
experiment. Get approval before starting.
A Layer (Choose
one 20 points)
- The study of various
motions in nature requires devices for measuring periods
of time. Prepare a presentation on a specific type
of clock such as water clocks, sand clocks, pendulum clocks,
wind up clocks, atomic clocks, or biological clocks.
Who invented or discovered the clock? What scale
of time does it measure? What are the principles
or phenomena behind each clock? Can the clock be
calibrated? Research the clock and provide references.
- Watch a videotape
of a football kickoff. Measure the time of flight
and note the starting and ending yard lines. Calculate
the initial horizontal and vertical velocities, the initial
velocity, and the maximum height. Select another
sport in which projectile motion is evident (such as golf
or soccer.) Analyze the motion of the projectile
and compare the motion of the two objects. Be
sure to include all data and calculations. Make
a report or display sharing your results.
- Select another
topic. Get approval before starting.
C Layer Points Earned
________ B Layer Points __________ A Layer Points
D 56-70 C 71-85 B 86+
of your points by circling the activity and writing your